![]() ![]() I've played a good number of the MACRO RTS games and without a doubt Kohan is the best. Battles are littered with explosions, curses, and enchantments so intense and loud that you will begin question the awesomeness of even your most favorite RTS title. I think the game has aged really well for a 2D RTS.The units still look smooth and well animated compared to other 2D games. This enables you to focus more on strategy and the battle at hand. KAG's use of custom companies allows you to to control large numbers of troops more efficiently. Fronts develop and the game gives you a sense that you're fighting in a real conflict, as opposed to an isolated skirmish. Typical Kohan games feature simultaneous battles being fought across large maps. Tis a shame that so few gamers have experienced one of the most epic strategy games ever made. KAG 4v4 Team play has incredible potential for raw macro and strategy. You're not seeing how smoothly they are queuing up their units to have constant flow without a backlog. As a spectator, you're watching the probe dance around attacking workers, and dodging zealots or whatever. The novice will waste so much APM microing their workers/first warriors to stop the probe that their macro will slip (miss food timing, resources build up unspent, not constantly producing) and they will lose pretty soon after by being massively outnumbered. Watching a high level player play against a novice in a serious game, you'll see the good player harass with a worker. Harassing occurs in the early game for the sole purpose of distracting your opponent from their macro, and because there isn't much macro to do early on, so they just micro their probes. If you queue up more than 1 unit per barracks, you are tying up resources in an idle state, and losing. If you are collecting minerals too quickly, you need more barracks. The amount of time your Minerals spends above 500 (1000 late game) determines how badly you will lose. In Starcraft, if you have resources building up, you're losing. ![]() Micro = positioning of units, use of special abilities, dancing to cycle through units, focus firing, scouting, harassing Macro = resource collection, base management, building placement, unit production and queuing, upgrading
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